Turn 60 Village of Fen
Sammael looks at him puzzled and
says, "That is a thing that I have never heard of. I will, however, offer an
oath that I will not draw
steel in this village for the length of our stay unless I am defending a
member of the group an innocent or myself. Will that suffice?"
Gareth chews on the inside of his lip for a moment, reminds himself very
quietly that not everyone does as he does, and nods assurance.
"Peacebonding weapons often removes the instinctive response draw that we as
trained warriors develop... on numerous times, I have seen the same snap
draw accidentally injure innocents simply bystanding. If your oath will be
held,, by all means. Pardon my curiousity, but whom leads your party and
what exactly were the orders regarding my party?"
Jahl remains quiet and follows along without hesitation, he
continually looks around for the "hidden unwelcome guests" within this
village. After a few moments, Jahl speaks, "It would be my guess that
the shaman is the one who procliamed the totem as a 'gift from the god'
and that seems too convienient. I suggest that we interview the shaman
well when we find him."
"My peoples have been here in this village for many generations. We
have never started a problem or fight with the humans camped near the
swamp We have nothing to do with the humans unless they are lost in our
swamp. I believe some may have seen these imposters you speak of. A few
parties have seen pairs of lizardmen who avoid our village for unknown
reasons. Maybe these are your thievess. Perhaps if your humans have had
troubles with lizardmen, it is these rogues who travel the swamp but know
not how to hunt. There is a dragon lair to the east" (pointing on Cole's
map, you realize the 'dragon' is the hydra you
deafeated) and a temple to an older god (pointing again you note it to
be the temple of the snake god you encountered before). Maybe these
thiefs are hidden in one of those places. Our shaman has powerful magic
from our God. he can help you maybe if you ask him. You may feel free to
wander our village, provided your weapons stay sheathed. ask any
questions you like.
Gareth bows at the courtesy extended. "We would indeed be honoured to speak
with your shaman.. if he can converse with your God, then he can confirm our
tale. If you could show us where the pair of foreign lizardmen were
sighted, that would help our cause immensely, should they prove to be the
foes in question. We travelled to the temple..." Gareth grits hits teeth
and stares at the floor until he regains control of himself. "As I said, "
the paladin continues, "We have already been to the temple shown, and found
nothing there, so I would put it as a place to check only at last resort.
The dragon you speak of we call a Hydra... we slew the beast after it
attacked us. Its lair was indeed an area travelled by the shapeshifters,
but the gods instructed us not to wait but to return back to this village;
therefore I also place this as a last to check location. I think we should
stay together and go to speak with the shaman. As Malissin is our only
translator, little information can be gleaned from the other villagers
without him, and the shaman is most important now for confirming our story
and locating the two 'shifters that have intended troubles for these
peaceful folk. Perhaps if we can capture them, it will also add validity to
our explanation. " Turning to face the group, Gareth unconsciously shifts
into "authority mode" and briskly requests that all weapons be peacebonded
to prevent even accidental problems from occurring. After bonding his own
blades, Gareth once again faces the leader. "I thank you for your
courtesy... it has been long since I have encountered such. know not what
is an appropriate manner in which to express thanks and farewell, but for us
it is a clasping of arms in respect... and to indicate that weapons are
peacefully away." Gareth extends his forearm , ready to withdraw it should
the action be deemed offensive.
The chief extends his arm as well, and clasps your elbow in a hearty
hand/arm shake. The feel is strange but not unpleasant, sort of leathery,
not reptilian as you would expect. He recoils not in the least, while
pointing the way to the shamans home.
You approach the shaman's hut (building 7)
This is one of the more impressive buildings that you have past, decorated
on the outside with iron candelabra, worn tapestries, and brass plates, all
hammered intot he walls. He does not appear to be home at this moment.
Speaking to wandering villagers, you glean no added information at this
time, except for the general consensus that the goblins left the swamp
decades ago. You are told that the various buildings in town are.
School, armory, supper hall, worship hall, training hall, greater and lesser
shamn huts, leader and subleader's homes, the well, totem, hunter's hall,
The knight performs a slow half-bow to the aged lizardman. "Greetings
elder. My name is Sir Gareth Arr, a servant of Pikahl. Might I have the
grace of your name? ...
Malissin translates the name as 'old one'
"We have been charged by King Arion of Dragonmeyr to
travel the lands and determine if they are once again safe to travel for the
average townsfolk. Allow me to explain how we arrived here. At the nearby
human town that borders these swamplands, we discovered that, as good
Caoimhin mentioned, the idol they held of their god Krahs had been stolen; I
am certain you could imagine how devestated they were. We followed the
tracks of the thief to your village, and there we saw the idol ...atop your
totem pole veneration." Holding up a hand to forestall and angry denials,
Gareth continues. "In spite of the fact that the tracks the led to here
were those of your race, your people certainly did not seem acting like
thieves. It was then that we were given divine guidance by Pikahl to lead
us towards knowledge of the true thief., the one that tried to cause great
problems between your village and that of the humans. There we met Jahl, a
victim of the thief. Apparently, there is a creature or two that have some
magic to appear as lizardmen and other races. Also, this shapshifter has
often left people like Jahl and I believe other lizardmen as meals for a
great hydra! We defeated the beast with the good gods' blessing, but saw no
signs of its master(s). Then the gods sent a visitation to us, bestowing
upon us these rings, "the knight removes a gauntlet to show the silver band,
" and telling us to return back and challenge the evil force. A glowing
creature we met along the way confirmed that your people were not at fault,
but that the 'shifter either dwelled within your village or close enough to
be thought so. Thus we return to find out the truth." Straightening his
surcoat and medallion (in spite of the gibbled arm), the paladin lays the
situation on the line. "And so lieth the situation. There are one or two
within your camp that have endeavoured to disguise themselves as your people
while removing true lizardfolk. The have framed your village as thieves of
holy relics. With your wisdom, you can see how much that would agitate the
situation with the humans nearby, to the point that conflict...bloodshed...
looms a spectre on the future. I have noticed that you wear a ring similar
to ours, and hold a position of great respect within your village. I would
ask that we share knowledge and ability to restore this situation peacefully
and bring the wrong-doers to justice. It might also be prudent if we shared
information about worship and customs to better understand each other...
especially if you can communicate with your god about the situation."
Gareth spreads open his hands peacefully and clasps his amulet of faith,
praying for goodwill and understanding.
Malissin translates as best he can
"The pretty appeared while we were dreaming sleeping. We awoke and it was
as you see it. We have no want to war with the human settlers, and want
only to be left alone to hunt and survive. We have never caused problems.
Can you prove this claim that it was stolen? This does not look like out
god, but looks instead like the fish in the sea. we know not why our god
brought it here to us, but if you can find these " malissin stumbles over
the word but guesses "shapeshifters" and prove your claim, we will allow
you to lay claim to the pretty."
Caoimhin looks around the village, then turns towards the party.
"Well, it seems the shaman isn't in just now; this is, I suppose, to be
expected. Men -- or lizards, or whatever -- of magic are often much in
demand. I think we would benefit by waiting here until he returns.
Patience is its own reward..." He sits down, pulls a book from his
pack, and begins reading, flipping a small stone from finger to finger
as he reads.
After Jahl's little stretch he props his arms on his bent knees and
scrutinizes the object in his hand. He flips it over a few times and
declares in a soft voice to whomever is listening, "does anyone know
anything about old coins? or perhaps previous kings before good king
Caoimhin looks up from his reading. "I know many old tales, and some
concern old kings. Might I have a look at your coin? I cannot promise
anything, but perhaps the sight will stir some memory."
"I am afraid that coins have never been the greatest of my concens. If
everyone is now finished, I suggest we pack up and walk around to find the
shaman." Gareth rises, snaps his newly-cleaned tabard to display the golden
hawk on azure, then shoulders his backpack. "Are we all ready?"
Barbaxle and malissin go hunt down the leader. he lets you know that the
dining hall, hunters hall, worship hall, training hall, and the school
all places the shaman frequents. There is really not telling where he
be.He reminds you the village isnt all that large and you could probably
canvas the entire thing in an hour or so.